Launched as part of the London Games Festival, on April 6th 2016, the eGames is an international gaming tournament where national pride is the prize.
Supported by the UK Government, the eGames was created with the aim of positively shaping the future of competitive video gaming (esports).
In line with other globally established sporting events, the eGames will be a medal-only competition, with no prize money, but the opportunity to take home gold for your country.
Each country will have a national squad (eTeam) of gamers (male and female) playing in team and individual games i.e. eTeam Britain, eTeam Canada etc.
Participants will compete for medals: Gold (1st Place), Silver (2nd Place) and Bronze (3rd Place).
An eGames Showcase took place in British House in Rio August 2016 and the first full eGames will be held in 2018 and 16 countries will be invited to compete.
The eGames Group was created to manage the commercial and sponsorship rights on behalf of the International eGames Committee (IEGC).
eGames Group successfully delivered a two-day showcase at British House, Parque Lage, Rio De Janeiro, Brazil on the 15th and 16th August 2016.
On day one of the showcase, some of the best players in Brazil competed in an exhibition match of SMITE, the highly popular MOBA from Hi-Rez Studios.
On day two, top gamers from eight countries participated in a double elimination tournament of Nintendo's Super Smash Bros, which was live on the home page of Twitch.
For full details and videos from Rio please click on link www.egames.org
(Please note the IEGC is fully independent and not associated with the IOC or the Olympic Games.)
This is the start of an exciting journey and every country in the world, with the support of the IEGC, will have the opportunity to host their National Qualifiers and enter their National eTeam in future eGames.
Daniel Cossi has been an eSports entrepreneur and eSport writer about legal and law articles on eSports in Brazil and LATAM since 2012. With past experiences in administration, development of administration management, financial models, marketing for new products and brands. Daniel is devoted to eSports.
He is the creator of two Brazilian Federal Law Projects and an all Brazilian State Law Project for eSports, Brazilian eSport lexicon, Brazilian eSports regulations along with a range of new and successful standards for the recognition and creation of eSports in LATAM countries. He is focusing on business, marketing and education on eSports plans, along with strategical partnerships on eSports and a cultural and educational eSports engagement plan to ensure their entrance and acceptance as regular sports within LATAM governments.
Daniel coordinated the partnership of LNEe/CONADEL with the National University Sport Confederation and similar State Federations, along with partnerships with the National High School Sports Confederation with each of the State High School Sports Federations and special partnerships with hospitals, elderly and retirement (National and Regional Associations), mentally handicapped, disabled national association for inclusion within eSports.
Daniel is President of the Brazilian National eSports Confederation, São Paulo State eSports Federation, CEO of the Brazilian National eSports League, LATAM Coordinator of IeSF, LATAM Coordinator, Member of the Sanctioning Board of WeSC, Founding Member of the Pan American eSports Confederation and founding Member of BRICs eSports.
"eSports is heralding a new era in sports, it is a way to promote technology and a new type of athletes in the virtual world, in a responsible, educational social way. The eGames will set new goals and levels of performance for eSports as participants compete to represent their counties with national pride at stake instead of money."
Veronique has been an avid gamer since her youth, having a deep interest in competitive gaming, and took her first steps in the industry with a year spent at Ubisoft France in 1999. From that moment, she has grown and developed in the fast-paced and ever changing industry, bringing her in-depth expertise in marketing and publishing to premier games companies including Rockstar, NCsoft, Warner Brothers and most recently Hi-Rez Studios in her career spanning 15+ years.
Veronique has prided herself in learning and continuously developing her skills, in no small part thanks to the amazing people and teams she counted herself lucky to encounter along the way.
Working as the General Manager at NCsoft, Veronique lead the European office in Brighton with over 70 employees overseeing the introduction of Guild Wars to the international market. Moving to Warner Brothers, she took on the role of Vice President of Publishing, establishing the Digital Publishing team and overseeing many of the biggest gaming brands worldwide including Harry Potter, DC Comics (Batman), Harry Potter and LEGO video game franchises.
Veronique most recently joined Hi-Rez Studios as Vice President of European Publishing, setting-up and expanding the European office from scratch for this Atlanta-based developer of popular online MOBA and shooter eSports titles including SMITE and Paladins. In only a couple of months, her leadership has resulted in an explosion of growth in the European base from Brighton, UK, building the localisation, marketing and community teams while putting competitive gaming at the forefront of players' experience.
"At Hi-Rez, with titles such as SMITE and the upcoming Paladins, we have always championed fun, accessible and strong competitive games for everyone. It is a great opportunity to be able to use our background and experience in shaping the first eGames. And as a competitive gamer myself, I am honoured and personally glad to help. I can't wait to see the first eGames match in action!"
Jude is the CEO and Founder of Playmob, a platform connecting games to charities. A serial entrepreneur, startup-mentor and an Entrepreneur in residence with Angel Academe, Jude has a passion for games, profit with purpose business models, startups, problem solving and innovation. Through these passions, Jude is curating a book, Startup Secrets (www.startupsecrets.club).
She recently has been awarded an MBE in the 2015 New Years Honours list. Jude has been voted top 100 women in Tech in Europe, Top 100 women in Games in the UK and in the Creative England Top 50 2015. More recently she won the Talent Unleashed award, judged by Richard Branson, as the 'One to Watch in 2015' and shortlisted for the Veuve Clicquot 'New Generation' award May 2015.
She is also a BAFTA games judge and judges for the Burberry Breakthrough Brit awards and speaker at various events such as the Mashable Social Good Summit, SXSW, MADE Festival, Pocket Gamer, Mobile Games Forum, Women in Games, Browser Games Forum, Games for Brands, London Games Conference, Social Games Summit and Tech@State (US White House).
"I am delighted and excited to be on the IEGC Advisory Board. eSports is a hugely exciting area, bringing gaming communities together in a competitive and ethical way. An initiative like this getting a global platform will open up eSports to more contenders and global growth. I am pleased to work with the group and esteemed advisory board to bring my knowledge and action around gaming for good and ethical gaming which, as we have seen at Playmob, is an important movement in the world of games today."
Andy is an experienced video games entrepreneur of 32 years and has worked with many of the world's top studios and publishers, running Mastertronic from 1988 to 2015. He chaired trade body Ukie from 2005 to 2015 and is now a board member, helping to deliver the Video Games Tax Relief and The Next Gen Skills report which put computing back on the National Curriculum.
He is a board advisor at BAFTA-winning games studio Bossa Studios and a founder of games industry charity GamesAid, which has raised over £1.5m for charitable causes, as well as working closely with BAFTA to develop their presence in games. Andy was a founder of mobile and tablet specialist AppyNation and Gambitious, which is the world's first equity-based crowdfunding platform for games and films.
He is also chair of eSports specialist EGL and VP of the gamers' charity Special Effect. Andy also sat on the Creative Industries Council, which reports directly to DCMS and BIS and now leads the digital infrastructure group for the Creative Industries Council.
"The eGames concept is built on the Corinthian values of sporting activity, which can both unite and inspire gamers globally. I am incredibly honoured and excited to be joining the International e Games Committee and am looking forward to adding my strategic vision, experience and good governance to an incredibly exciting sector which will reinforce video games as a key cultural, diverse, inclusive and economic global force for good."
Andrew was appointed Company Secretary on 20 December 2010 and was appointed to the Board in May 2012. Prior to this he was Managing Partner of The Policy Partnership.
He is a member of the Film Skills Council, the Skillset Craft and Technical Skills Academy Industry Board, the British Film Commission Advisory Board and the Buckinghamshire Thames Valley Local Enterprise Partnership. He is a Non-Executive Director of Bucks Business First Ltd.
"The establishment of the IECG is an exciting initiative to create compelling competitive gaming events that will satisfy the world's fast growing gaming communities. Pinewood will add our state of the art broadcasting facilities and venues to host events and to aid the establishment and growth of the IECG."
Jo has been CEO of Ukie since January 2012. Ukie is the largest and oldest trade body for games and interactive entertainment businesses in the UK, whose mission is to make the UK the best place in the world to make and sell games and interactive entertainment.
Previously, Jo was Channel 4's Commissioning Editor for Education, where she commissioned Digital Emmy-winning Battlefront II, as well as free to play browser and iOS games and social media projects. Earlier in her career, Jo was Multiplatform Commissioner for BBC Entertainment commissioning social multiplatform projects alongside BBC's flagship programmes such as Strictly, Eurovision and Top Gear, companion apps and Red Button content around key events. She was also BBC Three Multiplatform Channel Editor responsible for the first channel to live stream and premier programmes online outside of news, and in a former life she was a technology reporter for BBC News. As a journalist she covered the early days of eSports and pro athletes.
With a background in digital media, education, creative technology and youth culture, and a PhD in online communities, identity and young people, Jo brings a wealth of experience in all aspects of interactive entertainment. Jo is Deputy Chair of the British Screen Advisory Council, a London Tech Ambassador, a Bafta Games Committee member, and sits on a number of other boards and advisory groups. She is one of the Top 30 UK Women in Video Games, on the MCV 100 Brit list in the games industry and is a BIMA Hot 100 in digital. She is a Vice President for games and accessibility charity, Special Effect.